Added all the trees, rocks, textures, flowers and plant props.
Carved into the terrain to make all the paths for the character to travel.
Used the Hero Blade engine tools to paint the textures, flowers to push and pull the terrain into the ground.
Added water planes and particles to make it look like it splashes against the rock. While also adding the fog to the level to set the mood for the theme.
Replaced the original props with in-game working props. Such as the water planes had to be switched out with functional in-game water planes. Some of the buildings had to swapped out with pre-lit functional buildings. Other things I had to do was placed functional trees that swayed with linked animation.